![]() But around halfway into the three-to-four-hour playthrough–and more so during my second visit to The Timberland–it descends into something much less palatable. ![]() As it develops, this sense of foreboding is for all the right reasons: a dark subject matter and a creepy setting. The suicide of rachel foster publisher full#A bungled storylineĮven before the story gets into full swing, things feel wrong. ![]() ![]() But the underlying story doesn’t share this steadiness and slowly unravels in ways you don’t want it to. At points, it made me as scared as the quieter moments of Resident Evil 7 and Layers of Fear. Sometimes, the fear of your surroundings ramps up foreboding terror, whether it’s from purposeful misdirection or outright jump scares, is consistently well delivered. Personal bonds are limited and the escapade feels all the more intimidating–something the game leverages consistently well through its limited core mechanics, specifically the camera and radio. The rotten-feeling Timberland is incredibly unnerving, despite it being your former home then again, it’s still a hotel, not the comparatively cozy Oregonian house of Gone Home. The game's opening sequence is very well realized. This intimate initial narrative soon falls away and before you know it, you’re in the dark, foreboding garage of the hotel, about to begin your slow trudge around the dated building. You start by reading an increasingly tear-stained letter, with pages punctuated by a top-down, rainsoaked shuffle through a crowd of umbrella-wielding mourners at a graveyard. Unsurprisingly, something feels very wrong from the beginning–something made all the more impactful by its high-art introduction. It’s rendered with impressive, often Scandi-noir visuals, throwing all sorts of minor details your way from the very start to create a setting that pairs perfectly with the initial story. What’s more, a lot of hard work has been put into its layout I wouldn’t be surprised if the developers used a real hotel floorplan. I don’t know if it’s the game’s low price point or just the endless comparisons to the 2013 game, but I was expecting something much smaller and lo-fi. While drawing a lot of obvious comparisons in previews with Gone Home, the hotel setting of Rachel Foster soon feels worlds apart from its predecessor. ![]() A story of love and death, where melancholy and nostalgia melt into a thrilling ghost tale.A believable, beautiful and atmospheric environment With his help, Nicole starts to investigate a mystery far deeper than what people in the valley thought. As the weather unexpectedly turns for the worst, Nicole has no way to leave the large mountain lodge, and finds support in Irving, a young FEMA agent, using one of the first radio telephones ever built. With the will and determination to put that chapter behind her, she returns to the hotel with the family's lawyer to audit the decaying structure. Now that both of her parents have passed, Nicole hopes to fulfill her mother's last will to sell the hotel and make amends to Rachel's relatives. 1993 - LEWIS & CLARK COUNTY, MONTANA, US Ten years ago, teenager Nicole and her mother left the family hotel after discovering her father Leonard's affair with, and pregnancy of Rachel, a girl her own age who eventually committed suicide. Ten years ago, teenager Nicole and her mother left the family Coming back to the family hotel after years, a young woman finds herself trapped with the ghosts from her past and an old cellular telephone as the only way to unveil a terrible truth. Summary: Coming back to the family hotel after years, a young woman finds herself trapped with the ghosts from her past and an old cellular telephone as the only way to unveil a terrible truth. ![]()
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